Please use this identifier to cite or link to this item:
https://repository.unad.edu.co/handle/10596/24726Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.creator | Ramos, Daniela Karine | - |
| dc.date.accessioned | 2019-04-02T21:10:32Z | - |
| dc.date.available | 2019-04-02T21:10:32Z | - |
| dc.date.created | 2016-10-01 | - |
| dc.identifier.uri | https://repository.unad.edu.co/handle/10596/24726 | - |
| dc.description.abstract | AbstractThis paper aims to discuss the use of electronic games in Distance Education by identifying contributions to learning and investigating how the adult audience interacts with the game. To this end, we conducted an exploratory study of qualitative a | spa |
| dc.format | application/pdf | - |
| dc.language.iso | spa | - |
| dc.publisher | Libros Universidad Nacional Abierta y a Distancia | - |
| dc.relation | Libros Universidad Nacional Abierta y a Distancia; 2016: Aplicación de la Tecnología para la enseñanza de la matemática, Fisica, Química y Biología: Implementaciones Didácticas; 67-74 | - |
| dc.relation.uri | http://hemeroteca.unad.edu.co/index.php/book/article/view/2655 | - |
| dc.relation.uri | http://hemeroteca.unad.edu.co/index.php/book/article/view/2655/2763 | - |
| dc.rights | Copyright (c) 2018 Libros Universidad Nacional Abierta y a Distancia | - |
| dc.rights | http://creativecommons.org/licenses/by-nc-sa/4.0 | - |
| dc.title | O USO DE JOGOS ELETRÔNICOS NA EDUCAÇÃO A DISTÂNCIA: CONTRIBUIÇÕES À APRENDIZAGEM | - |
| dc.type | info:eu-repo/semantics/article | - |
| dc.type | info:eu-repo/semantics/publishedVersion | - |
| dc.type | Chapter | - |
| Appears in Collections: | Libros | |
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.