Please use this identifier to cite or link to this item:
https://repository.unad.edu.co/handle/10596/60189Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.coverage.spatial | Colombia | spa |
| dc.creator | Londoño, Edwin, A | - |
| dc.date.accessioned | 2024-02-08T13:01:42Z | - |
| dc.date.available | 2024-02-08T13:01:42Z | - |
| dc.date.created | 2024-02-07 | - |
| dc.identifier.other | 5203 | spa |
| dc.identifier.uri | https://repository.unad.edu.co/handle/10596/60189 | - |
| dc.description.abstract | This virtual learning object addresses several topics related to new technologies applied in the field of education. Gamification, artificial intelligence, virtual learning communities and augmented reality are current trends in online or virtual education that every individual that deals with online learning must know, understand, and use appropriately. | spa |
| dc.format | html(zip) | spa |
| dc.language.iso | en | spa |
| dc.relation | UNAD Florida | - |
| dc.title | Current Trends in Virtual Education | spa |
| dc.type | Objeto_virtual_de_aprendizaje_OVA | spa |
| dc.subject.keywords | Technologies of education | spa |
| dc.subject.keywords | Learning Education | spa |
| dc.subject.category | Análisis de proyectos | spa |
| dc.instructional.method | Fortalecer los contenidos vistos durante el curso | spa |
| dc.audience.educationalevel | Posgrado | spa |
| dc.instructional.objective | To set out gamification, augmented reality, and other current technological trends in online teaching and learning in order to determine the value of virtual education. | spa |
| dc.coverage.department | Bogota | spa |
| dc.publisher.program | Doctor of Business Administration | - |
| dc.type.software | HTML - 100 OVAS 2021 | - |
| Appears in Collections: | Recursos Educativos Digitales - VIMEP | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Current_trends_in_virtual_education.zip | 949.13 MB | application/zip | View/Open |
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